Industrial · Educational · Graphic Design
Dollybook
From flat page to 3D play - a therapeutic toy that brings children's stories to life.
What if a children's book could be played with?
TL;DR
A graduation project based on "The World's Vainest Giant" by Julia Donaldson. Dollybook turns a beloved children's book into a tangible 3D toy designed for both child therapy and home play.
The Story
A book that wanted to be touched.
"The World's Vainest Giant" tells the tale of a giant who gives away his clothes to help others - a story about generosity, kindness, and the joy of giving. The book is rich with colorful characters and visual symbolism.
I wanted to take that emotional landscape off the page and put it into a child's hands. The result is a tactile toy system that lets children re-tell the story, dress and undress characters, and explore the world physically.
The Characters
A cast of friends.
Each character is designed with a distinct geometric language and color identity - recognizable, recombinable, and tactile.
THE FULL CAST
The man and his world - giraffe, goat, dog, fox, and mouse. Each carved from beech, each with its own personality.
THE MODULAR SYSTEM
Every character breaks down into parts.
Head, body, legs, tail - assembled with metal joints. Children learn anatomy by literally building each animal back together.
THE CAST
Recognizable, recombinable, tactile.
A distinct geometric language for each animal. Children can mix heads and bodies, swap tails, or invent new creatures entirely.
BEYOND ANIMALS
The man, his clothes, his world.
The central character is fully articulated - shoulders, elbows, hips, knees - and can be dressed and undressed. The story isn't just told, it's re-enacted.
The World
Places to visit, things to do.
The world includes the giant's house, a clothing store, and a boat - each rendered as a stand-alone 3D object that anchors a scene from the book.
The Wardrobe
Dress, undress, give away.
The clothing store is where the story begins. Garments come off the giant and onto the animals - a literal, physical retelling of the act of giving at the heart of the book.
In Use
Designed to be played with.
The toy ships as a complete world inside a box - characters, settings, and the book itself, ready for story time and free play.
Packaging
A box that opens into a world.
The packaging is part of the experience - it functions as both transport and play surface, with internal cutouts that double as scene backdrops.
What This Project Demonstrates
A multidisciplinary craft - industrial design, graphic language, and emotional storytelling in one product.
Dollybook was my final project at Kibbutzim College, combining everything I had learned across industrial, graphic, and educational design. It earned recognition as a graduation project with potential for therapeutic and educational use.